
Two ways to put fire in a cold store. The building was made in 1911 to keep things frozen; Ingrid is going to cook everything in it over live fire. Both worlds take that contradiction literally — one from the building’s substance, one from its signage. Neither softens it.
She is not opening a restaurant in an old building. She is putting her grandmother’s workplace back into use.
Cork insulation, ochre and granular, with everything pressed into it and no ink at all — because Ingrid kept every slab she could save and cut the rest into the bar front. The identity is not drawn onto the cork; it is a shape cut out of it. The guest feels it before reading it: a thumb over the impression at the door.

The type, as set
The Cold Store
Opening night · Saturday 14 November 2026
DisplayFraunces · display, cut for paper not screens
SupportHanken Grotesk · tracked-caps support
Cold zinc grey carrying a white mark sprayed through a stencil plate and bled at the edges — because the name on the cast-iron door has never been repainted, and Ingrid was right not to. The mark is reproduced, never redrawn. Ranged hard, like a shipping mark, because that is what it is.


The type, as set
The Cold Store
Opening night · Saturday 14 November 2026
DisplayHanken Grotesk · display, set tight
SupportFraunces · tracked-caps support
Set in zinc, not white — 8.6:1 on ice. White stays the paint.
The material, as delivered
Quoted from this suite's own production spec — the two stocks the pieces were actually printed on. This world was always set on ice: the mark is white paint, and white paint on a zinc board is a 1.04:1 contrast, so the pieces that stand for the building take the dark stock and the pieces you pick up keep the zinc. Surfaces are rendered from that spec, not photographed.
Which stock each piece takes
The mark survives onto both stocks, but it cannot survive as paint: white on a zinc board is 1.04:1, so where the ground is ice the mark is sprayed white, and where the ground is zinc it is blind-debossed — no ink at all, read by the thumb before the eye. Rendered from this suite's production spec, not photographed.
Each world refuses one more thing that only it could have done; those two sit inside the worlds above.
A · The Salvage Slab
B · The Painted Mark
The Painted Mark was approved. Seven pieces reproduce the door exactly, and then get out of the way.
See the finished suite